Version 3.18.1
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File: graphics/js/SVGShape.js

            /**
             * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Shape.html">`Shape`</a> class.
             * `SVGShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
             * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Shape.html">`Shape`</a>
             * class will point to the `SVGShape` class.
             *
             * @module graphics
             * @class SVGShape
             * @constructor
             * @param {Object} cfg (optional) Attribute configs
             */
            SVGShape = function()
            {
                this._transforms = [];
                this.matrix = new Y.Matrix();
                this._normalizedMatrix = new Y.Matrix();
                SVGShape.superclass.constructor.apply(this, arguments);
            };
            
            SVGShape.NAME = "shape";
            
            Y.extend(SVGShape, Y.GraphicBase, Y.mix({
                /**
                 * Storage for x attribute.
                 *
                 * @property _x
                 * @protected
                 */
                _x: 0,
            
                /**
                 * Storage for y attribute.
                 *
                 * @property _y
                 * @protected
                 */
                _y: 0,
            
                /**
                 * Init method, invoked during construction.
                 * Calls `initializer` method.
                 *
                 * @method init
                 * @protected
                 */
            	init: function()
            	{
            		this.initializer.apply(this, arguments);
            	},
            
            	/**
            	 * Initializes the shape
            	 *
            	 * @private
            	 * @method initializer
            	 */
            	initializer: function(cfg)
            	{
            		var host = this,
                        graphic = cfg.graphic,
                        data = this.get("data");
            		host.createNode();
            		if(graphic)
                    {
                        host._setGraphic(graphic);
                    }
                    if(data)
                    {
                        host._parsePathData(data);
                    }
                    host._updateHandler();
            	},
            
                /**
                 * Set the Graphic instance for the shape.
                 *
                 * @method _setGraphic
                 * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a
                 * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created
                 * and rendered into the dom element that the render represents.
                 * @private
                 */
                _setGraphic: function(render)
                {
                    var graphic;
                    if(render instanceof Y.SVGGraphic)
                    {
                        this._graphic = render;
                    }
                    else
                    {
                        graphic = new Y.SVGGraphic({
                            render: render
                        });
                        graphic._appendShape(this);
                        this._graphic = graphic;
                    }
                },
            
            	/**
            	 * Add a class name to each node.
            	 *
            	 * @method addClass
            	 * @param {String} className the class name to add to the node's class attribute
            	 */
            	addClass: function(className)
            	{
                    var node = this.node;
            		node.className.baseVal = Y_LANG.trim([node.className.baseVal, className].join(' '));
            	},
            
            	/**
            	 * Removes a class name from each node.
            	 *
            	 * @method removeClass
            	 * @param {String} className the class name to remove from the node's class attribute
            	 */
            	removeClass: function(className)
            	{
            		var node = this.node,
            			classString = node.className.baseVal;
            		classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');
            		node.className.baseVal = classString;
            	},
            
            	/**
            	 * Gets the current position of the node in page coordinates.
            	 *
            	 * @method getXY
            	 * @return Array The XY position of the shape.
            	 */
            	getXY: function()
            	{
            		var graphic = this._graphic,
            			parentXY = graphic.getXY(),
            			x = this._x,
            			y = this._y;
            		return [parentXY[0] + x, parentXY[1] + y];
            	},
            
            	/**
            	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
            	 *
            	 * @method setXY
            	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
            	 */
            	setXY: function(xy)
            	{
            		var graphic = this._graphic,
            			parentXY = graphic.getXY();
            		this._x = xy[0] - parentXY[0];
            		this._y = xy[1] - parentXY[1];
                    this.set("transform", this.get("transform"));
            	},
            
            	/**
            	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
            	 *
            	 * @method contains
            	 * @param {SVGShape | HTMLElement} needle The possible node or descendent
            	 * @return Boolean Whether or not this shape is the needle or its ancestor.
            	 */
            	contains: function(needle)
            	{
            		var node = needle instanceof Y.Node ? needle._node : needle;
                    return node === this.node;
            	},
            
            	/**
            	 * Compares nodes to determine if they match.
            	 * Node instances can be compared to each other and/or HTMLElements.
            	 * @method compareTo
            	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
            	 * @return {Boolean} True if the nodes match, false if they do not.
            	 */
            	compareTo: function(refNode) {
            		var node = this.node;
            
            		return node === refNode;
            	},
            
            	/**
            	 * Test if the supplied node matches the supplied selector.
            	 *
            	 * @method test
            	 * @param {String} selector The CSS selector to test against.
            	 * @return Boolean Wheter or not the shape matches the selector.
            	 */
            	test: function(selector)
            	{
            		return Y.Selector.test(this.node, selector);
            	},
            
            	/**
            	 * Value function for fill attribute
            	 *
            	 * @private
            	 * @method _getDefaultFill
            	 * @return Object
            	 */
            	_getDefaultFill: function() {
            		return {
            			type: "solid",
            			opacity: 1,
            			cx: 0.5,
            			cy: 0.5,
            			fx: 0.5,
            			fy: 0.5,
            			r: 0.5
            		};
            	},
            
            	/**
            	 * Value function for stroke attribute
            	 *
            	 * @private
            	 * @method _getDefaultStroke
            	 * @return Object
            	 */
            	_getDefaultStroke: function()
            	{
            		return {
            			weight: 1,
            			dashstyle: "none",
            			color: "#000",
            			opacity: 1.0
            		};
            	},
            
            	/**
            	 * Creates the dom node for the shape.
            	 *
                 * @method createNode
            	 * @return HTMLElement
            	 * @private
            	 */
            	createNode: function()
            	{
            		var host = this,
                        node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + this._type),
            			id = host.get("id"),
                        name = host.name,
                        concat = host._camelCaseConcat,
            			pointerEvents = host.get("pointerEvents");
            		host.node = node;
            		host.addClass(
                        _getClassName(SHAPE) +
                        " " +
                        _getClassName(concat(IMPLEMENTATION, SHAPE)) +
                        " " +
                        _getClassName(name) +
                        " " +
                        _getClassName(concat(IMPLEMENTATION, name))
                    );
                    if(id)
            		{
            			node.setAttribute("id", id);
            		}
            		if(pointerEvents)
            		{
            			node.setAttribute("pointer-events", pointerEvents);
            		}
                    if(!host.get("visible"))
                    {
                        Y.DOM.setStyle(node, "visibility", "hidden");
                    }
                    Y.DOM.setAttribute(this.node, "shape-rendering", this.get("shapeRendering"));
            	},
            
            
            	/**
                 * Overrides default `on` method. Checks to see if its a dom interaction event. If so,
                 * return an event attached to the `node` element. If not, return the normal functionality.
                 *
                 * @method on
                 * @param {String} type event type
                 * @param {Object} callback function
            	 * @private
            	 */
            	on: function(type, fn)
            	{
            		if(Y.Node.DOM_EVENTS[type])
            		{
                        return Y.on(type, fn, "#" + this.get("id"));
            		}
            		return Y.on.apply(this, arguments);
            	},
            
            	/**
            	 * Adds a stroke to the shape node.
            	 *
            	 * @method _strokeChangeHandler
            	 * @private
            	 */
            	_strokeChangeHandler: function()
            	{
            		var node = this.node,
            			stroke = this.get("stroke"),
            			strokeOpacity,
            			dashstyle,
            			dash,
            			linejoin;
            		if(stroke && stroke.weight && stroke.weight > 0)
            		{
            			linejoin = stroke.linejoin || "round";
            			strokeOpacity = parseFloat(stroke.opacity);
            			dashstyle = stroke.dashstyle || "none";
            			dash = Y_LANG.isArray(dashstyle) ? dashstyle.toString() : dashstyle;
            			stroke.color = stroke.color || "#000000";
            			stroke.weight = stroke.weight || 1;
            			stroke.opacity = Y_LANG.isNumber(strokeOpacity) ? strokeOpacity : 1;
            			stroke.linecap = stroke.linecap || "butt";
            			node.setAttribute("stroke-dasharray", dash);
            			node.setAttribute("stroke", stroke.color);
            			node.setAttribute("stroke-linecap", stroke.linecap);
            			node.setAttribute("stroke-width",  stroke.weight);
            			node.setAttribute("stroke-opacity", stroke.opacity);
            			if(linejoin === "round" || linejoin === "bevel")
            			{
            				node.setAttribute("stroke-linejoin", linejoin);
            			}
            			else
            			{
            				linejoin = parseInt(linejoin, 10);
            				if(Y_LANG.isNumber(linejoin))
            				{
            					node.setAttribute("stroke-miterlimit",  Math.max(linejoin, 1));
            					node.setAttribute("stroke-linejoin", "miter");
            				}
            			}
            		}
            		else
            		{
            			node.setAttribute("stroke", "none");
            		}
            	},
            
            	/**
            	 * Adds a fill to the shape node.
            	 *
            	 * @method _fillChangeHandler
            	 * @private
            	 */
            	_fillChangeHandler: function()
            	{
            		var node = this.node,
            			fill = this.get("fill"),
            			fillOpacity,
            			type;
            		if(fill)
            		{
            			type = fill.type;
            			if(type === "linear" || type === "radial")
            			{
            				this._setGradientFill(fill);
            				node.setAttribute("fill", "url(#grad" + this.get("id") + ")");
            			}
            			else if(!fill.color)
            			{
            				node.setAttribute("fill", "none");
            			}
            			else
            			{
                            fillOpacity = parseFloat(fill.opacity);
            				fillOpacity = Y_LANG.isNumber(fillOpacity) ? fillOpacity : 1;
            				node.setAttribute("fill", fill.color);
            				node.setAttribute("fill-opacity", fillOpacity);
            			}
            		}
            		else
            		{
            			node.setAttribute("fill", "none");
            		}
            	},
            
            	/**
            	 * Creates a gradient fill
            	 *
            	 * @method _setGradientFill
            	 * @param {String} type gradient type
            	 * @private
            	 */
            	_setGradientFill: function(fill) {
            		var offset,
            			opacity,
            			color,
            			stopNode,
                        newStop,
            			isNumber = Y_LANG.isNumber,
            			graphic = this._graphic,
            			type = fill.type,
            			gradientNode = graphic.getGradientNode("grad" + this.get("id"), type),
            			stops = fill.stops,
            			w = this.get("width"),
            			h = this.get("height"),
            			rotation = fill.rotation || 0,
            			radCon = Math.PI/180,
                        tanRadians = parseFloat(parseFloat(Math.tan(rotation * radCon)).toFixed(8)),
                        i,
            			len,
            			def,
            			stop,
            			x1 = "0%",
            			x2 = "100%",
            			y1 = "0%",
            			y2 = "0%",
            			cx = fill.cx,
            			cy = fill.cy,
            			fx = fill.fx,
            			fy = fill.fy,
            			r = fill.r,
                        stopNodes = [];
            		if(type === "linear")
            		{
                        cx = w/2;
                        cy = h/2;
                        if(Math.abs(tanRadians) * w/2 >= h/2)
                        {
                            if(rotation < 180)
                            {
                                y1 = 0;
                                y2 = h;
                            }
                            else
                            {
                                y1 = h;
                                y2 = 0;
                            }
                            x1 = cx - ((cy - y1)/tanRadians);
                            x2 = cx - ((cy - y2)/tanRadians);
                        }
                        else
                        {
                            if(rotation > 90 && rotation < 270)
                            {
                                x1 = w;
                                x2 = 0;
                            }
                            else
                            {
                                x1 = 0;
                                x2 = w;
                            }
                            y1 = ((tanRadians * (cx - x1)) - cy) * -1;
                            y2 = ((tanRadians * (cx - x2)) - cy) * -1;
                        }
            
                        x1 = Math.round(100 * x1/w);
                        x2 = Math.round(100 * x2/w);
                        y1 = Math.round(100 * y1/h);
                        y2 = Math.round(100 * y2/h);
            
                        //Set default value if not valid
                        x1 = isNumber(x1) ? x1 : 0;
                        x2 = isNumber(x2) ? x2 : 100;
                        y1 = isNumber(y1) ? y1 : 0;
                        y2 = isNumber(y2) ? y2 : 0;
            
                        gradientNode.setAttribute("spreadMethod", "pad");
            			gradientNode.setAttribute("width", w);
            			gradientNode.setAttribute("height", h);
                        gradientNode.setAttribute("x1", x1 + "%");
                        gradientNode.setAttribute("x2", x2 + "%");
                        gradientNode.setAttribute("y1", y1 + "%");
                        gradientNode.setAttribute("y2", y2 + "%");
            		}
            		else
            		{
            			gradientNode.setAttribute("cx", (cx * 100) + "%");
            			gradientNode.setAttribute("cy", (cy * 100) + "%");
            			gradientNode.setAttribute("fx", (fx * 100) + "%");
            			gradientNode.setAttribute("fy", (fy * 100) + "%");
            			gradientNode.setAttribute("r", (r * 100) + "%");
            		}
            
            		len = stops.length;
            		def = 0;
                    for(i = 0; i < len; ++i)
            		{
                        if(this._stops && this._stops.length > 0)
                        {
                            stopNode = this._stops.shift();
                            newStop = false;
                        }
                        else
                        {
                            stopNode = graphic._createGraphicNode("stop");
                            newStop = true;
                        }
            			stop = stops[i];
            			opacity = stop.opacity;
            			color = stop.color;
            			offset = stop.offset || i/(len - 1);
            			offset = Math.round(offset * 100) + "%";
            			opacity = isNumber(opacity) ? opacity : 1;
            			opacity = Math.max(0, Math.min(1, opacity));
            			def = (i + 1) / len;
            			stopNode.setAttribute("offset", offset);
            			stopNode.setAttribute("stop-color", color);
            			stopNode.setAttribute("stop-opacity", opacity);
            			if(newStop)
                        {
                            gradientNode.appendChild(stopNode);
                        }
                        stopNodes.push(stopNode);
            		}
                    while(this._stops && this._stops.length > 0)
                    {
                        gradientNode.removeChild(this._stops.shift());
                    }
                    this._stops = stopNodes;
            	},
            
                _stops: null,
            
                /**
                 * Sets the value of an attribute.
                 *
                 * @method set
                 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
                 * be passed in to set multiple attributes at once.
                 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
                 * the name param.
                 */
            	set: function()
            	{
            		var host = this;
            		AttributeLite.prototype.set.apply(host, arguments);
            		if(host.initialized)
            		{
            			host._updateHandler();
            		}
            	},
            
            	/**
            	 * Specifies a 2d translation.
            	 *
            	 * @method translate
            	 * @param {Number} x The value to transate on the x-axis.
            	 * @param {Number} y The value to translate on the y-axis.
            	 */
            	translate: function()
            	{
            		this._addTransform("translate", arguments);
            	},
            
            	/**
            	 * Translates the shape along the x-axis. When translating x and y coordinates,
            	 * use the `translate` method.
            	 *
            	 * @method translateX
            	 * @param {Number} x The value to translate.
            	 */
            	translateX: function()
                {
                    this._addTransform("translateX", arguments);
                },
            
            	/**
            	 * Translates the shape along the y-axis. When translating x and y coordinates,
            	 * use the `translate` method.
            	 *
            	 * @method translateY
            	 * @param {Number} y The value to translate.
            	 */
            	translateY: function()
                {
                    this._addTransform("translateY", arguments);
                },
            
                /**
                 * Skews the shape around the x-axis and y-axis.
                 *
                 * @method skew
                 * @param {Number} x The value to skew on the x-axis.
                 * @param {Number} y The value to skew on the y-axis.
                 */
                skew: function()
                {
                    this._addTransform("skew", arguments);
                },
            
            	/**
            	 * Skews the shape around the x-axis.
            	 *
            	 * @method skewX
            	 * @param {Number} x x-coordinate
            	 */
                skewX: function()
                {
                    this._addTransform("skewX", arguments);
                },
            
            	/**
            	 * Skews the shape around the y-axis.
            	 *
            	 * @method skewY
            	 * @param {Number} y y-coordinate
            	 */
                skewY: function()
                {
                    this._addTransform("skewY", arguments);
                },
            
            	/**
            	 * Rotates the shape clockwise around it transformOrigin.
            	 *
            	 * @method rotate
            	 * @param {Number} deg The degree of the rotation.
            	 */
                rotate: function()
                {
                    this._addTransform("rotate", arguments);
                },
            
            	/**
            	 * Specifies a 2d scaling operation.
            	 *
            	 * @method scale
            	 * @param {Number} val
            	 */
                scale: function()
                {
                    this._addTransform("scale", arguments);
                },
            
                /**
                 * Adds a transform to the shape.
                 *
                 * @method _addTransform
                 * @param {String} type The transform being applied.
                 * @param {Array} args The arguments for the transform.
            	 * @private
            	 */
            	_addTransform: function(type, args)
            	{
                    args = Y.Array(args);
                    this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");
                    args.unshift(type);
                    this._transforms.push(args);
                    if(this.initialized)
                    {
                        this._updateTransform();
                    }
            	},
            
            	/**
                 * Applies all transforms.
                 *
                 * @method _updateTransform
            	 * @private
            	 */
            	_updateTransform: function()
            	{
            		var isPath = this._type === "path",
                        node = this.node,
            			key,
            			transform,
            			transformOrigin,
            			x,
            			y,
                        tx,
                        ty,
                        matrix = this.matrix,
                        normalizedMatrix = this._normalizedMatrix,
                        i,
                        len = this._transforms.length;
            
                    if(isPath || (this._transforms && this._transforms.length > 0))
            		{
                        x = this._x;
                        y = this._y;
                        transformOrigin = this.get("transformOrigin");
                        tx = x + (transformOrigin[0] * this.get("width"));
                        ty = y + (transformOrigin[1] * this.get("height"));
                        //need to use translate for x/y coords
                        if(isPath)
                        {
                            //adjust origin for custom shapes
                            if(!(this instanceof Y.SVGPath))
                            {
                                tx = this._left + (transformOrigin[0] * this.get("width"));
                                ty = this._top + (transformOrigin[1] * this.get("height"));
                            }
                            normalizedMatrix.init({dx: x + this._left, dy: y + this._top});
                        }
                        normalizedMatrix.translate(tx, ty);
                        for(i = 0; i < len; ++i)
                        {
                            key = this._transforms[i].shift();
                            if(key)
                            {
                                normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]);
                                matrix[key].apply(matrix, this._transforms[i]);
                            }
                            if(isPath)
                            {
                                this._transforms[i].unshift(key);
                            }
            			}
                        normalizedMatrix.translate(-tx, -ty);
                        transform = "matrix(" + normalizedMatrix.a + "," +
                                        normalizedMatrix.b + "," +
                                        normalizedMatrix.c + "," +
                                        normalizedMatrix.d + "," +
                                        normalizedMatrix.dx + "," +
                                        normalizedMatrix.dy + ")";
            		}
                    this._graphic.addToRedrawQueue(this);
                    if(transform)
            		{
                        node.setAttribute("transform", transform);
                    }
                    if(!isPath)
                    {
                        this._transforms = [];
                    }
            	},
            
            	/**
            	 * Draws the shape.
            	 *
            	 * @method _draw
            	 * @private
            	 */
            	_draw: function()
            	{
            		var node = this.node;
            		node.setAttribute("width", this.get("width"));
            		node.setAttribute("height", this.get("height"));
            		node.setAttribute("x", this._x);
            		node.setAttribute("y", this._y);
            		node.style.left = this._x + "px";
            		node.style.top = this._y + "px";
            		this._fillChangeHandler();
            		this._strokeChangeHandler();
            		this._updateTransform();
            	},
            
            	/**
                 * Updates `Shape` based on attribute changes.
                 *
                 * @method _updateHandler
            	 * @private
            	 */
            	_updateHandler: function()
            	{
            		this._draw();
            	},
            
                /**
                 * Storage for the transform attribute.
                 *
                 * @property _transform
                 * @type String
                 * @private
                 */
                _transform: "",
            
            	/**
            	 * Returns the bounds for a shape.
            	 *
                 * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
                 * The calculated bounding box is used by the graphic instance to calculate its viewBox.
                 *
            	 * @method getBounds
            	 * @return Object
            	 */
            	getBounds: function()
            	{
            		var type = this._type,
            			stroke = this.get("stroke"),
                        w = this.get("width"),
            			h = this.get("height"),
            			x = type === "path" ? 0 : this._x,
            			y = type === "path" ? 0 : this._y,
                        wt = 0;
                    if(stroke && stroke.weight)
                    {
                        wt = stroke.weight;
                        w = (x + w + wt) - (x - wt);
                        h = (y + h + wt) - (y - wt);
                        x -= wt;
                        y -= wt;
                    }
            		return this._normalizedMatrix.getContentRect(w, h, x, y);
            	},
            
                /**
                 * Places the shape above all other shapes.
                 *
                 * @method toFront
                 */
                toFront: function()
                {
                    var graphic = this.get("graphic");
                    if(graphic)
                    {
                        graphic._toFront(this);
                    }
                },
            
                /**
                 * Places the shape underneath all other shapes.
                 *
                 * @method toFront
                 */
                toBack: function()
                {
                    var graphic = this.get("graphic");
                    if(graphic)
                    {
                        graphic._toBack(this);
                    }
                },
            
                /**
                 * Parses path data string and call mapped methods.
                 *
                 * @method _parsePathData
                 * @param {String} val The path data
                 * @private
                 */
                _parsePathData: function(val)
                {
                    var method,
                        methodSymbol,
                        args,
                        commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),
                        i,
                        len,
                        str,
                        symbolToMethod = this._pathSymbolToMethod;
                    if(commandArray)
                    {
                        this.clear();
                        len = commandArray.length || 0;
                        for(i = 0; i < len; i = i + 1)
                        {
                            str = commandArray[i];
                            methodSymbol = str.substr(0, 1);
                            args = str.substr(1).match(SPLITARGSPATTERN);
                            method = symbolToMethod[methodSymbol];
                            if(method)
                            {
                                if(args)
                                {
                                    this[method].apply(this, args);
                                }
                                else
                                {
                                    this[method].apply(this);
                                }
                            }
                        }
                        this.end();
                    }
                },
            
                /**
                 * Destroys the shape instance.
                 *
                 * @method destroy
                 */
                destroy: function()
                {
                    var graphic = this.get("graphic");
                    if(graphic)
                    {
                        graphic.removeShape(this);
                    }
                    else
                    {
                        this._destroy();
                    }
                },
            
                /**
                 *  Implementation for shape destruction
                 *
                 *  @method destroy
                 *  @protected
                 */
                _destroy: function()
                {
                    if(this.node)
                    {
                        Y.Event.purgeElement(this.node, true);
                        if(this.node.parentNode)
                        {
                            this.node.parentNode.removeChild(this.node);
                        }
                        this.node = null;
                    }
                }
             }, Y.SVGDrawing.prototype));
            
            SVGShape.ATTRS = {
            	/**
            	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
            	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
            	 *
            	 * @config transformOrigin
            	 * @type Array
            	 */
            	transformOrigin: {
            		valueFn: function()
            		{
            			return [0.5, 0.5];
            		}
            	},
            
                /**
                 * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
                 *
                 *    <dl>
                 *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
                 *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
                 *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
                 *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
                 *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
                 *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
                 *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
                 *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
                 *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
                 *    </dl>
                 * </p>
                 * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
                 * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
                 * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
                        var myRect = new Y.Rect({
                            type:"rect",
                            width: 50,
                            height: 40,
                            transform: "rotate(45)"
                        };
                 * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
            
                    myRect.set("transform", "translate(40, 50) rotate(45)");
            	 * @config transform
                 * @type String
            	 */
            	transform: {
            		setter: function(val)
                    {
                        this.matrix.init();
                        this._normalizedMatrix.init();
                        this._transforms = this.matrix.getTransformArray(val);
                        this._transform = val;
                        return val;
            		},
            
                    getter: function()
                    {
                        return this._transform;
                    }
            	},
            
            	/**
            	 * Unique id for class instance.
            	 *
            	 * @config id
            	 * @type String
            	 */
            	id: {
            		valueFn: function()
            		{
            			return Y.guid();
            		},
            
            		setter: function(val)
            		{
            			var node = this.node;
            			if(node)
            			{
            				node.setAttribute("id", val);
            			}
            			return val;
            		}
            	},
            
            	/**
            	 * Indicates the x position of shape.
            	 *
            	 * @config x
            	 * @type Number
            	 */
            	x: {
                    getter: function()
                    {
                        return this._x;
                    },
            
                    setter: function(val)
                    {
                        var transform = this.get("transform");
                        this._x = val;
                        if(transform)
                        {
                            this.set("transform", transform);
                        }
                    }
            	},
            
            	/**
            	 * Indicates the y position of shape.
            	 *
            	 * @config y
            	 * @type Number
            	 */
            	y: {
                    getter: function()
                    {
                        return this._y;
                    },
            
                    setter: function(val)
                    {
                        var transform = this.get("transform");
                        this._y = val;
                        if(transform)
                        {
                            this.set("transform", transform);
                        }
                    }
            	},
            
            	/**
            	 * Indicates the width of the shape
            	 *
            	 * @config width
            	 * @type Number
            	 */
            	width: {
                    value: 0
                },
            
            	/**
            	 * Indicates the height of the shape
            	 *
            	 * @config height
            	 * @type Number
            	 */
            	height: {
                    value: 0
                },
            
            	/**
            	 * Indicates whether the shape is visible.
            	 *
            	 * @config visible
            	 * @type Boolean
            	 */
            	visible: {
            		value: true,
            
            		setter: function(val){
            			var visibility = val ? "visible" : "hidden";
            			if(this.node)
                        {
                            this.node.style.visibility = visibility;
                        }
            			return val;
            		}
            	},
            
                /**
                 * Only implemented in SVG implementation.
                 * Applies the SVG shape-rendering attribute to the shape.
                 *  <dl>
                 *      <dt>auto</dt>
                 *      <dd>Indicates that the user agent shall make appropriate tradeoffs to balance speed,
                 *      crisp edges and geometric precision, but with geometric precision given more importance than speed and crisp edges.</dd>
                 *      <dt>optimizeSpeed</dt>
                 *      <dd>Indicates that the user agent shall emphasize rendering speed over geometric precision and crisp edges.
                 *      This option will sometimes cause the user agent to turn off shape anti-aliasing.</dd>
                 *      <dt>crispEdges</dt>
                 *      <dd>Indicates that the user agent shall attempt to emphasize the contrast between clean edges of artwork over rendering
                 *      speed and geometric precision. To achieve crisp edges, the user agent might turn off anti-aliasing for all lines and curves
                 *      or possibly just for straight lines which are close to vertical or horizontal. Also, the user agent might adjust line
                 *      positions and line widths to align edges with device pixels.</dd>
                 *      <dt>geometricPrecision</dt>
                 *      <dd>Indicates that the user agent shall emphasize geometric precision over speed and crisp edges.</dd>
                 *  </dl>
                 *
                 *  @config shapeRendering
                 *  @type String
                 */
                shapeRendering: {
                    value: "auto",
            
                    setter: function(val) {
                        if(this.node)
                        {
                            Y.DOM.setAttribute(this.node, "shape-rendering", val);
                        }
                        return val;
                    }
                },
            
            
            	/**
            	 * Contains information about the fill of the shape.
                 *  <dl>
                 *      <dt>color</dt><dd>The color of the fill.</dd>
                 *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
                 *      <dt>type</dt><dd>Type of fill.
                 *          <dl>
                 *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
                 *              <dt>linear</dt><dd>Linear gradient fill.</dd>
                 *              <dt>radial</dt><dd>Radial gradient fill.</dd>
                 *          </dl>
                 *      </dd>
                 *  </dl>
                 *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
                 *  <dl>
                 *      <dt>stops</dt><dd>An array of objects containing the following properties:
                 *          <dl>
                 *              <dt>color</dt><dd>The color of the stop.</dd>
                 *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
                 *              Note: No effect for IE 6 - 8</dd>
                 *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
                 *          </dl>
                 *      </dd>
                 *      <p>Linear gradients also have the following property:</p>
                 *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
                 *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
                 *      <p>Radial gradients have the following additional properties:</p>
                 *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
                 *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
                 *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
                 *      <dt>cx</dt><dd>
                 *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
                 *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
                 *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
                 *      </dd>
                 *      <dt>cy</dt><dd>
                 *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
                 *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
                 *          classes which are used on Android or IE 6 - 8.</p>
                 *      </dd>
                 *  </dl>
            	 *
            	 * @config fill
            	 * @type Object
            	 */
            	fill: {
            		valueFn: "_getDefaultFill",
            
            		setter: function(val)
            		{
            			var fill,
            				tmpl = this.get("fill") || this._getDefaultFill();
            			fill = (val) ? Y.merge(tmpl, val) : null;
            			if(fill && fill.color)
            			{
            				if(fill.color === undefined || fill.color === "none")
            				{
            					fill.color = null;
            				}
            			}
            			return fill;
            		}
            	},
            
            	/**
            	 * Contains information about the stroke of the shape.
                 *  <dl>
                 *      <dt>color</dt><dd>The color of the stroke.</dd>
                 *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
                 *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
                 *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
                 *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
                 *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
                 *          <dl>
                 *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
                 *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
                 *              <dt>round</dt><dd>Specifies a round linecap.</dd>
                 *          </dl>
                 *      </dd>
                 *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
                 *          <dl>
                 *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
                 *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
                 *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
                 *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
                 *          </dl>
                 *      </dd>
                 *  </dl>
            	 *
            	 * @config stroke
            	 * @type Object
            	 */
            	stroke: {
            		valueFn: "_getDefaultStroke",
            
            		setter: function(val)
            		{
            			var tmpl = this.get("stroke") || this._getDefaultStroke(),
                            wt;
                        if(val && val.hasOwnProperty("weight"))
                        {
                            wt = parseInt(val.weight, 10);
                            if(!isNaN(wt))
                            {
                                val.weight = wt;
                            }
                        }
                        return (val) ? Y.merge(tmpl, val) : null;
            		}
            	},
            
            	// Only implemented in SVG
            	// Determines whether the instance will receive mouse events.
            	//
            	// @config pointerEvents
            	// @type string
            	//
            	pointerEvents: {
            		valueFn: function()
            		{
            			var val = "visiblePainted",
            				node = this.node;
            			if(node)
            			{
            				node.setAttribute("pointer-events", val);
            			}
            			return val;
            		},
            
            		setter: function(val)
            		{
            			var node = this.node;
            			if(node)
            			{
            				node.setAttribute("pointer-events", val);
            			}
            			return val;
            		}
            	},
            
            	/**
            	 * Dom node for the shape.
            	 *
            	 * @config node
            	 * @type HTMLElement
            	 * @readOnly
            	 */
            	node: {
            		readOnly: true,
            
                    getter: function()
                    {
                        return this.node;
                    }
            	},
            
                /**
                 * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
                 * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
                 * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
                 * malicious code is included in that content.
                 *
                 * @config data
                 * @type String
                 */
                data: {
                    setter: function(val)
                    {
                        if(this.get("node"))
                        {
                            this._parsePathData(val);
                        }
                        return val;
                    }
                },
            
            	/**
            	 * Reference to the parent graphic instance
            	 *
            	 * @config graphic
            	 * @type SVGGraphic
            	 * @readOnly
            	 */
            	graphic: {
            		readOnly: true,
            
                    getter: function()
                    {
                        return this._graphic;
                    }
            	}
            };
            Y.SVGShape = SVGShape;