Version 3.18.1
Show:

File: dial/js/Dial.js

            /**
             * Create a circular dial value range input visualized as a draggable handle on a
             * background element.
             *
             * @module dial
             */
                var supportsVML = false;
                    //testVMLNode;
            
                if (Y.UA.ie && Y.UA.ie < 9){
                    supportsVML = true;
                }
            
                var Lang = Y.Lang,
                    Widget = Y.Widget,
                    Node = Y.Node;
            
                /**
                 * Create a dial to represent an input control capable of representing a
                 * series of intermediate states based on the position of the Dial's handle.
                 * These states are typically aligned to a value algorithm whereby the angle of the handle's
                 * position corresponds to a given value.
                 *
                 * @class Dial
                 * @extends Widget
                 * @param config {Object} Configuration object
                 * @constructor
                 */
                function Dial(config) {
                    Dial.superclass.constructor.apply(this, arguments);
                }
            
                // Y.Dial static properties
            
                /**
                 * The identity of the widget.
                 *
                 * @property NAME
                 * @type String
                 * @default 'dial'
                 * @readOnly
                 * @protected
                 * @static
                 */
                Dial.NAME = "dial";
            
                /**
                 * Static property used to define the default attribute configuration of
                 * the Widget.
                 *
                 * @property ATTRS
                 * @type {Object}
                 * @protected
                 * @static
                 */
                Dial.ATTRS = {
            
                    /**
                     * minimum value allowed
                     *
                     * @attribute min
                     * @type {Number}
                     * @default -220
                     */
                    min : {
                        value:-220
                    },
            
                    /**
                     * maximum value allowed
                     *
                     * @attribute max
                     * @type {Number}
                     * @default 220
                     */
                    max : {
                        value:220
                    },
            
                    /**
                     * diameter of the circular background object.
                     * Other objects scale accordingly.
                     * Set this only before rendering.
                     *
                     * @attribute diameter
                     * @type {Number} the number of px in diameter
                     * @default 100
                     * @writeOnce
                     */
                    diameter : {
                        value:100
                    },
            
                    /**
                     * diameter of the handle object which users drag to change the value.
                     * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.
                     * Set this only before rendering.
                     *
                     * @attribute handleDiameter
                     * @type {Number}
                     * @default 0.2
                     * @writeOnce
                     */
                    handleDiameter : {
                        value:0.2
                    },
            
                    /**
                     * diameter of the marker object which follows the angle of the handle during value changes.
                     * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.
                     * Set this only before rendering.
                     *
                     * @attribute markerDiameter
                     * @type {Number}
                     * @default 0.1
                     * @writeOnce
                     */
                    markerDiameter : {
                        value:0.1
                    },
            
                    /**
                     * diameter of the center button object.
                     * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.
                     * Set this only before rendering.
                     *
                     * @attribute centerButtonDiameter
                     * @type {Number}
                     * @default 0.1
                     * @writeOnce
                     */
                    centerButtonDiameter : {
                        value:0.5
                    },
            
                    /**
                     * initial value of the Dial
                     *
                     * @attribute value
                     * @type {Number}
                     * @default 0
                     */
                    value : {
                        value:0,
                        validator: function(val) {
                            return this._validateValue(val);
                        }
                    },
            
                    /**
                     * amount to increment/decrement the dial value
                     * when the arrow up/down/left/right keys are pressed
                     *
                     * @attribute minorStep
                     * @type {Number}
                     * @default 1
                     */
                    minorStep : {
                        value:1
                    },
            
                    /**
                     * amount to increment/decrement the dial value
                     * when the page up/down keys are pressed
                     *
                     * @attribute majorStep
                     * @type {Number}
                     * @default 10
                     */
                    majorStep : {
                        value:10
                    },
            
                    /**
                     * number of value increments in one 360 degree revolution
                     * of the handle around the dial
                     *
                     * @attribute stepsPerRevolution
                     * @type {Number}
                     * @default 100
                     */
                    stepsPerRevolution : {
                        value:100
                    },
            
                    /**
                     * number of decimal places of accuracy in the value
                     *
                     * @attribute decimalPlaces
                     * @type {Number}
                     * @default 0
                     */
                    decimalPlaces : {
                        value:0
                    },
            
                    /**
                     * visible strings for the dial UI. This attribute is
                     * defined by the base Widget class but has an empty value. The
                     * Dial is simply providing a default value for the attribute.
                     * Gets localized strings in the current language
                     *
                     * @attribute strings
                     * @type {Object} the values are HTML strings
                     * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}
                     */
                    strings: {
                        valueFn: function () {
                            return Y.Intl.get('dial');
                        }
                    },
            
                    /**
                     * distance from the center of the dial to the
                     * center of the marker and handle, when at rest.
                     * The value is a percent of the radius of the dial.
                     *
                     * @attribute handleDistance
                     * @type {number}
                     * @default 0.75
                     */
                    handleDistance:{
                        value:0.75
                    }
            
                };
            
                /**
                 * returns a properly formed yui class name
                 *
                 * @method
                 * @param {String} string to be appended at the end of class name
                 * @return
                 * @private
                 */
                function makeClassName(str) {
                    return Y.ClassNameManager.getClassName(Dial.NAME, str);
                }
            
            	 /** array of static constants used to identify the classname applied to the Dial DOM objects
            	 *
                 * @property CSS_CLASSES
                 * @type {Array}
                 * @private
                 * @static
                 */
                Dial.CSS_CLASSES = {
                    label : makeClassName("label"),
                    labelString : makeClassName("label-string"),
                    valueString : makeClassName("value-string"),
                    northMark : makeClassName("north-mark"),
                    ring : makeClassName('ring'),
                    ringVml : makeClassName('ring-vml'),
                    marker : makeClassName("marker"),
                    markerVml : makeClassName("marker-vml"),
                    markerMaxMin : makeClassName("marker-max-min"),
                    centerButton : makeClassName("center-button"),
                    centerButtonVml : makeClassName('center-button-vml'),
                    resetString : makeClassName("reset-string"),
                    handle : makeClassName("handle"),
                    handleVml : makeClassName("handle-vml"),
                    hidden : makeClassName("hidden"),
                    dragging : Y.ClassNameManager.getClassName("dd-dragging")
                };
            
                /* Static constants used to define the markup templates used to create Dial DOM elements */
            
            
                /**
                 * template that will contain the Dial's label.
                 *
                 * @property LABEL_TEMPLATE
                 * @type {String}
                 * @default &lt;div class="[...-label]">&lt;span id="" class="[...-label-string]">{label}&lt;/span>&lt;span class="[...-value-string]">&lt;/span>&lt;/div>
                 * @protected
                 */
            
            	Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';
            
            	if(supportsVML === false){
            		/**
            		 * template that will contain the Dial's background ring.
            		 *
            		 * @property RING_TEMPLATE
            		 * @type {String}
            		 * @default &lt;div class="[...-ring]">&lt;div class="[...-northMark]">&lt;/div>&lt;/div>
            		 * @protected
            		 */
            		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';
            
            		/**
            		 * template that will contain the Dial's current angle marker.
            		 *
            		 * @property MARKER_TEMPLATE
            		 * @type {String}
            		 * @default &lt;div class="[...-marker] [...-marker-hidden]">&lt;div class="[...-markerUser]">&lt;/div>&lt;/div>
            		 * @protected
            		 */
            		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';
            
            		/**
            		 * template that will contain the Dial's center button.
            		 *
            		 * @property CENTER_BUTTON_TEMPLATE
            		 * @type {String}
            		 * @default &lt;div class="[...-centerButton]">&lt;div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '&lt;/div>&lt;/div>
            		 * @protected
            		 */
            		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';
            
            		/**
            		 * template that will contain the Dial's handle.
            		 *
            		 * @property HANDLE_TEMPLATE
            		 * @type {String}
            		 * @default &lt;div class="[...-handle]">&lt;div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0">&lt;/div>&lt;/div>';// title="{tooltipHandle}"
            		 * @protected
            		 */
            		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">';
            
            	}else{ // VML case
            		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring +  ' ' + Dial.CSS_CLASSES.ringVml + '">'+
            								'<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+
            									'<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+
            								'</div>'+
            								'';
            		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+
            										'<v:oval stroked="false">'+
            											'<v:fill opacity="20%" color="#000"/>'+
            										'</v:oval>'+
            								'</div>'+
            								'';
            		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+
            											'<v:oval strokecolor="#ceccc0" strokeweight="1px">'+
            												'<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+
            												'<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+
            											'</v:oval>'+
            											'<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+
            									'</div>'+
            									'';
            		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">'+
            										'<v:oval stroked="false">'+
            											'<v:fill opacity="20%" color="#6C3A3A"/>'+
            										'</v:oval>'+
            								'</div>'+
            								'';
            	}
            
                /* Dial extends the base Widget class */
                Y.extend(Dial, Widget, {
            
                    /**
                     * creates the DOM structure for the Dial.
                     *
                     * @method renderUI
                     * @protected
                     */
                    renderUI : function() {
                        this._renderLabel();
                        this._renderRing();
                        this._renderMarker();
                        this._renderCenterButton();
                        this._renderHandle();
            
                        // object handles
                        this.contentBox = this.get("contentBox");
            
                        // constants
                        this._originalValue = this.get('value');
                        this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation
                        this._maxValue = this.get('max');
                        this._stepsPerRevolution = this.get('stepsPerRevolution');
                        this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));
                        this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));
            
                        // variables
                        this._timesWrapped = 0;
                        this._angle = this._getAngleFromValue(this.get('value'));
                        this._prevAng = this._angle;
            
                        // init
                        this._setTimesWrappedFromValue(this._originalValue);
                        this._handleNode.set('aria-valuemin', this._minValue);
                        this._handleNode.set('aria-valuemax', this._maxValue);
                    },
            
                    /**
                     * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.
                     * This is needed for iOS 3.x.
                     * The objects render square if the radius is > 50% of the width/height
                     * @method _setBorderRadius
                     * @private
                     */
                    _setBorderRadius : function(){
                        this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px',
                                                    'MozBorderRadius':this._ringNodeRadius + 'px',
                                                    'borderRadius':this._ringNodeRadius + 'px'
                                                 });
                        this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px',
                                                    'MozBorderRadius':this._handleNodeRadius + 'px',
                                                    'borderRadius':this._handleNodeRadius + 'px'
                                                 });
                        this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px',
                                                    'MozBorderRadius':this._markerNodeRadius + 'px',
                                                    'borderRadius':this._markerNodeRadius + 'px'
                                                 });
                        this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px',
                                                    'MozBorderRadius':this._centerButtonNodeRadius + 'px',
                                                    'borderRadius':this._centerButtonNodeRadius + 'px'
                                                 });
                    },
            
                    /**
                     * Handles the mouseenter on the centerButton
                     *
                     * @method _handleCenterButtonEnter
                     * @protected
                     */
                    _handleCenterButtonEnter : function(){
                        this._resetString.removeClass(Dial.CSS_CLASSES.hidden);
                    },
            
                    /**
                     * Handles the mouseleave on the centerButton
                     *
                     * @method _handleCenterButtonLeave
                     * @protected
                     */
                    _handleCenterButtonLeave : function(){
                        this._resetString.addClass(Dial.CSS_CLASSES.hidden);
                    },
            
                    /**
                     * Creates the Y.DD.Drag instance used for the handle movement and
                     * binds Dial interaction to the configured value model.
                     *
                     * @method bindUI
                     * @protected
                     */
                    bindUI : function() {
            
                        this.after("valueChange", this._afterValueChange);
            
                        var boundingBox = this.get("boundingBox"),
                            // Looking for a key event which will fire continously across browsers while the key is held down.
                            keyEvent = (!Y.UA.opera) ? "down:" : "press:",
                            // 38, 40 = arrow up/down, 33, 34 = page up/down,  35 , 36 = end/home
                            keyEventSpec = keyEvent + "38,40,33,34,35,36",
                            // 37 , 39 = arrow left/right
                            keyLeftRightSpec = keyEvent + "37,39",
                            // 37 , 39 = arrow left/right + meta (command/apple key) for mac
                            keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",
                            Drag = Y.DD.Drag;
            
                        Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);
                        Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);
                        boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);
            
                        Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);
                        Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);
                        // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.
                        Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode);  //[#2530441]
                        Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);
            
            
                        Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);
                        Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]
            
                        //TODO: Can this be merged this into the drag:end event listener to avoid another registration?
                        Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);
            
                        this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so
                            node: this._handleNode,
                            on : {
                                'drag:drag' : Y.bind(this._handleDrag, this),
                                'drag:start' : Y.bind(this._handleDragStart, this),
                                'drag:end' : Y.bind(this._handleDragEnd, this) //,
                            }
                        });
                        Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)
                    },
            
                    /**
                     * Sets _timesWrapped based on Dial value
                     * to net integer revolutions the user dragged the handle around the Dial
                     *
                     * @method _setTimesWrappedFromValue
                     * @param val {Number} current value of the Dial
                     * @private
                     */
                    _setTimesWrappedFromValue : function(val){
                        if(val % this._stepsPerRevolution === 0){
                            this._timesWrapped = (val / this._stepsPerRevolution);
                        }else{
                            this._timesWrapped = Math.floor(val / this._stepsPerRevolution);
                        }
                    },
            
                    /**
                     * gets the angle of the line from the center of the Dial to the center of the handle
                     *
                     * @method _getAngleFromHandleCenter
                     * @param handleCenterX {number}
                     * @param handleCenterY {number}
                     * @return ang {number} the angle
                     * @protected
                     */
                    _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){
                        var ang = Math.atan( (this._dialCenterY - handleCenterY)  /  (this._dialCenterX - handleCenterX)  ) * (180 / Math.PI);
                        ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan
                        return ang;
                    },
            
                    /**
                     * calculates the XY of the center of the dial relative to the ring node.
                     * This is needed for calculating the angle of the handle
                     *
                     * @method _calculateDialCenter
                     * @protected
                     */
                    _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)
                        this._dialCenterX = this._ringNode.get('offsetWidth') / 2;
                        this._dialCenterY = this._ringNode.get('offsetHeight') / 2;
                    },
            
                    /**
                     * Handles the mouseup on the ring
                     *
                     * @method _handleRingMouseup
                     * @protected
                     */
                    _handleRingMouseup : function(){
                        this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
                    },
            
                    /**
                     * Handles the mouseup on the centerButton
                     *
                     * @method _handleCenterButtonMouseup
                     * @protected
                     */
                    _handleCenterButtonMouseup : function(){
                        this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
                    },
            
                    /**
                     * Handles the mousedown on the handle
                     *
                     * @method _handleHandleMousedown
                     * @protected
                     */
                    _handleHandleMousedown : function(){
                        this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
                        // this is better done here instead of on _handleDragEnd
                        // because we should make the keyboard accessible after a click of the handle
                    },
            
                    /**
                     * handles the user dragging the handle around the Dial, gets the angle,
                     * checks for wrapping around top center.
                     * Sets the new value of the Dial
                     *
                     * @method _handleDrag
                     * @param e {DOMEvent} the drag event object
                     * @protected
                     */
                    _handleDrag : function(e){
                        var handleCenterX,
                        handleCenterY,
                        ang,
                        newValue;
            
                        // The event was emitted from drag:drag of handle.
                        // The center of the handle is top left position of the handle node + radius of handle.
                        // This is different than a mousedown on the ring.
                        handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);
                        handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);
                        ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
            
                        // check for need to set timesWrapped
                        if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise
                            if(this._timesWrapped < this._maxTimesWrapped){
                                this._timesWrapped = (this._timesWrapped + 1);
                            }
                        }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise
                            if(this._timesWrapped > this._minTimesWrapped){
                               this._timesWrapped = (this._timesWrapped - 1);
                            }
                        }
                        newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above
            
                        // If you've gone past max more than one full revolution, we decrement the _timesWrapped value
                        // This gives the effect of a ratchet mechanism.
                        // It feels like you are never more than one revolution past max
                        // The effect is the same for min, only in reverse.
                        // We can't reset the _timesWrapped to the max or min here.
                        // If we did, the next (continuous) drag would reset the value incorrectly.
                        if(newValue > (this._maxValue + this._stepsPerRevolution) ){
                            this._timesWrapped --;
                        }else if(newValue < (this._minValue - this._stepsPerRevolution) ){
                            this._timesWrapped ++;
                        }
                        this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress
            
                        this._handleValuesBeyondMinMax(e, newValue);
                    },
            
                    /**
                     * handles a mousedown or gesturemovestart event on the ring node
                     *
                     * @method _handleMousedown
                     * @param e {DOMEvent} the event object
                     * @private
                     */
                    _handleMousedown : function(e){ // #2530306
            
                        if (this._ringNode.compareTo(e.target)) {
                            var minAng = this._getAngleFromValue(this._minValue),
                            maxAng = this._getAngleFromValue(this._maxValue),
                            newValue, oppositeMidRangeAngle,
                            handleCenterX, handleCenterY,
                            ang;
            
            
            
                            // The event was emitted from mousedown on the ring node,
                            // so the center of the handle should be the XY of mousedown.
                            if(Y.UA.ios){  // ios adds the scrollLeft and top onto clientX and Y in a native click
                                handleCenterX = (e.clientX - this._ringNode.getX());
                                handleCenterY = (e.clientY - this._ringNode.getY());
                            }else{
                                handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());
                                handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());
                            }
                            ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
            
                            /* ///////////////////////////////////////////////////////////////////////////////////////////////////////
                            * The next sections of logic
                            * set this._timesWrapped in the different cases of value range
                            * and value range position,
                            * then the Dial value is set at the end of this method
                            */ ///////////////////////////////////////////////////////////////////////////////////////////////////////
            
            
                            ////////////////////////////////////////////////////////////////////////////////////////////////////////////
                            if(this._maxValue - this._minValue > this._stepsPerRevolution){
            
                            // Case: range min-to-max is greater than stepsPerRevolution (one revolution)
            
                                // This checks the shortest way around the dial between the prevAng and this ang.
                                if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping
            
                                    // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped
                                    if((this._timesWrapped > this._minTimesWrapped) &&
                                       (this._timesWrapped < this._maxTimesWrapped)
                                    ){
                                        // this checks which direction, clock wise or CCW and incr or decr _timesWrapped
                                        this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);
                                    }
                                // special case of getting un-stuck from a min value case
                                // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry
                                // because prevAng is set to 0 or > 0
                                }else if(
                                        (this._timesWrapped === this._minTimesWrapped) &&
                                        (ang - this._prevAng < 180)
                                ){
                                    this._timesWrapped ++;
                                } //it didn't cross a wrapping boundary
            
                            } /////////////////////////////////////////////////////////////////////////////////////////////////////////
                            else if(this._maxValue - this._minValue === this._stepsPerRevolution){
                            // Case: range min-to-max === stepsPerRevolution     (one revolution)
                            // This means min and max will be at same angle
                            // This does not mean they are at "north"
            
                                if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)
                                                  // The only way it can be, is if min and max are not at north
                                    this._timesWrapped = 1;
                                }else{
                                    this._timesWrapped = 0;
                                }
            
                            } //////////////////////////////////////////////////////////////////////////////////////////////////////////
                            else if(minAng > maxAng){
                            // Case: range includes the wrap point (north)
                            // Because of "else if"...
                            // range is < stepsPerRevolution
            
                                if(
                                   (this._prevAng >= minAng) && // if prev angle was greater than angle of min and...
                                   (ang <= (minAng + maxAng) / 2) // the angle of this click is less than
                                                                  // the angle opposite the mid-range angle, then...
                                ){
                                    this._timesWrapped ++;
                                }else if(
                                    (this._prevAng <= maxAng) &&
                                    // if prev angle is < max angle and...
            
                                    (ang > (minAng + maxAng) / 2)
                                    // the angle of this click is greater than,
                                    // the angle opposite the mid-range angle and...
            
                                ){
                                    this._timesWrapped --;
                                }
            
                            } ////////////////////////////////////////////////////////////////////////////////////////////////////
                            else{
                            // "else" Case: min-to-max range doesn't include the wrap point
                            // Because of "else if"...
                            // range is still < stepsPerRevolution
            
                                if ((ang < minAng) || (ang > maxAng)){ // angle is out of range
                                    oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;
                                    // This is the bisection of the min-to-max range + 180.  (opposite the bisection)
            
                                    if(oppositeMidRangeAngle > 180){
                                        newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');
                                    }else{ //oppositeMidRangeAngle <= 180
                                        newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');
                                    }
                                    this._prevAng = this._getAngleFromValue(newValue);
                                    this.set('value', newValue);
                                    this._setTimesWrappedFromValue(newValue);
                                    return;
                                }
                            }
            
                            // Now that _timesWrapped is set, set newValue .......................................................................
                            newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value.
            
            
                            /* updating _prevAng (previous angle)
                             * When past min or max, _prevAng is set to the angle of min or max
                             * Don't do this in a drag method, or it will affect wrapping,
                             * causing the marker to stick at min, when min is 0 degrees (north)
                             * #2532878
                             */
                            if (newValue > this._maxValue) {
                                this._prevAng = this._getAngleFromValue(this._maxValue);  // #2530766 need for mousedown on the ring; causes prob for drag
                            } else if (newValue < this._minValue) {
                                this._prevAng = this._getAngleFromValue(this._minValue);
                            } else {
                                this._prevAng = ang;
                            }
            
                            this._handleValuesBeyondMinMax(e, newValue);
                        }
                    },
            
                    /**
                     * handles the case where the value is less than min or greater than max
                     * This is used both when handle is dragged and when the ring is clicked
                     *
                     * @method _handleValuesBeyondMinMax
                     * @param e {DOMEvent} the event object
                     * @param newValue {number} current value of the dial
                     * @protected
                     */
                    _handleValuesBeyondMinMax : function(e, newValue){ // #2530306
                        // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.
                        // handle hitting max and min and going beyond, stops at max or min
                        if((newValue >= this._minValue) && (newValue <= this._maxValue)) {
                            this.set('value', newValue);
                            // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging
                            if(e.currentTarget === this._ringNode){
                                // Delegate to DD's natural behavior
                                this._dd1._handleMouseDownEvent(e);
                            }
                        } else if (newValue > this._maxValue) {
                            this.set('value', this._maxValue);
                        } else if (newValue < this._minValue) {
                            this.set('value', this._minValue);
                        }
                    },
            
                    /**
                     * handles the user starting to drag the handle around the Dial
                     *
                     * @method _handleDragStart
                     * @param e {DOMEvent} the drag event object
                     * @protected
                     */
                    _handleDragStart : function(e){
                        this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
                    },
            
                    /*
                     * When handle is handleDragEnd, this animates the return to the fixed dial
                     */
            
                    /**
                     * handles the end of a user dragging the handle, animates the handle returning to
                     * resting position.
                     *
                     * @method _handleDragEnd
                     * @protected
                     */
                    _handleDragEnd : function(){
                        var node = this._handleNode;
                            node.transition({
                                duration: 0.08, // seconds
                                easing: 'ease-in',
                                left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',
                                top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'
                            }, Y.bind(function(){
                                    var value = this.get('value');
                                    //[#2530206] only hide marker if not at max or min
                                    // more persistant user visibility of when the dial is at max or min
                                    if((value > this._minValue) && (value < this._maxValue)){
                                        this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
                                    }else{
                                        this._setTimesWrappedFromValue(value);  //#2530766 secondary bug when drag past max + cross wrapping boundry
                                        this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
                                    }
                                }, this)
                            );
                    },
            
                    /**
                     * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).
                     * The XY also represents the angle related to the current value.
                     * If typeArray is true, [X,Y] is returned.
                     * If typeArray is false, the XY of the obj node passed in is set.
                     *
                     * @method _setNodeToFixedRadius
                     * @param obj {Node}
                     * @param typeArray {Boolean} true returns an array [X,Y]
                     * @protected
                     * @return {Array} an array of [XY] is optionally returned
                     */
                     _setNodeToFixedRadius : function(obj, typeArray){
                        var thisAngle = (this._angle - 90),
                        rad = (Math.PI / 180),
                        newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),
                        newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),
                        dia = obj.get('offsetWidth'); //Ticket #2529852
            
                        newY = newY - (dia * 0.5);
                        newX = newX - (dia * 0.5);
                        if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end
                            return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];
                        }else{
                            obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');
                            obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');
                        }
                     },
            
                    /**
                     * Synchronizes the DOM state with the attribute settings.
                     *
                     * @method syncUI
                     */
                    syncUI : function() {
                        // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.
                        // We would have used visibility:hidden in the css of this class,
                        // but IE8 VML never returns to visible after applying visibility:hidden then removing it.
                        this._setSizes();
                        this._calculateDialCenter(); // #2531111 initialize center of dial
                        this._setBorderRadius();
                        this._uiSetValue(this.get("value"));
                        this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
                        this._resetString.addClass(Dial.CSS_CLASSES.hidden);
                    },
            
                    /**
                     * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.
                     * Needed only because some IE versions
                     * ignore CSS percent sizes/offsets.
                     * so these must be set in pixels.
                     * Normally these are set in % of the ring.
                     *
                     * @method _setSizes
                     * @protected
                     */
                    _setSizes : function(){
                        var dia = this.get('diameter'),
                        offset, offsetResetX, offsetResetY,
                        setSize = function(node, dia, percent){
                            var suffix = 'px';
                            node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);
                            node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);
                            node.setStyle('width', (dia * percent) + suffix);
                            node.setStyle('height', (dia * percent) + suffix);
                        };
                        setSize(this._ringNode, dia, 1.0);
                        setSize(this._handleNode, dia, this.get('handleDiameter'));
                        setSize(this._markerNode, dia, this.get('markerDiameter'));
                        setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));
            
                        // Set these (used for trig) this way instead of relative to dia,
                        // in case they have borders, have images etc.
                        this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;
                        this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;
                        this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;
                        this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;
                        this._handleDistance = this._ringNodeRadius * this.get('handleDistance');
                        // place the centerButton
                        offset = (this._ringNodeRadius - this._centerButtonNodeRadius);
                        this._centerButtonNode.setStyle('left', offset + 'px');
                        this._centerButtonNode.setStyle('top', offset + 'px');
                        /*
                        Place the resetString
                        This seems like it should be able to be done with CSS,
                        But since there is also a VML oval in IE that is absolute positioned,
                        The resetString ends up behind the VML oval.
                        */
                        offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));
                        offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));
                        this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});
                    },
            
            
                    /**
                     * renders the DOM object for the Dial's label
                     *
                     * @method _renderLabel
                     * @protected
                     */
                    _renderLabel : function() {
                        var contentBox = this.get("contentBox"),
                            label = contentBox.one("." + Dial.CSS_CLASSES.label);
                        if (!label) {
                            label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));
                            contentBox.append(label);
                        }
                        this._labelNode = label;
                        this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);
                    },
            
                    /**
                     * renders the DOM object for the Dial's background ring
                     *
                     * @method _renderRing
                     * @protected
                     */
                    _renderRing : function() {
                        var contentBox = this.get("contentBox"),
                            ring = contentBox.one("." + Dial.CSS_CLASSES.ring);
                        if (!ring) {
                            ring = contentBox.appendChild(Dial.RING_TEMPLATE);
                            ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});
                        }
                        this._ringNode = ring;
                    },
            
                    /**
                     * renders the DOM object for the Dial's background marker which
                     * tracks the angle of the user dragging the handle
                     *
                     * @method _renderMarker
                     * @protected
                     */
                    _renderMarker : function() {
                        var contentBox = this.get("contentBox"),
                        marker = contentBox.one("." + Dial.CSS_CLASSES.marker);
                        if (!marker) {
                            marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);
                        }
                        this._markerNode = marker;
                    },
            
                    /**
                     * renders the DOM object for the Dial's center
                     *
                     * @method _renderCenterButton
                     * @protected
                     */
                    _renderCenterButton : function() {
                        var contentBox = this.get("contentBox"),
                            centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);
                        if (!centerButton) {
                            centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));
                            contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);
                        }
                        this._centerButtonNode = centerButton;
                        this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);
                    },
            
                    /**
                     * renders the DOM object for the Dial's user draggable handle
                     *
                     * @method _renderHandle
                     * @protected
                     */
                    _renderHandle : function() {
                        var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA
                            contentBox = this.get("contentBox"),
                            handle = contentBox.one("." + Dial.CSS_CLASSES.handle);
                        if (!handle) {
                            handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));
                            handle.setAttribute('aria-labelledby', labelId);  // get unique id for specifying a label & handle for ARIA
                            this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId);  // When handle gets focus, screen reader will include label text when reading the value.
                            contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);
                        }
                        this._handleNode = handle;
                    },
            
                    /**
                     * sets the visible UI label HTML string
                     *
                     * @method _setLabelString
                     * @param str {String}
                     * @protected
                     * @deprecated Use DialObjName.set('strings',{'label':'My new label'});   before DialObjName.render();
            
                     */
                    _setLabelString : function(str) {
                        this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);
                    },
            
                    /**
                     * sets the visible UI label HTML string
                     *
                     * @method _setResetString
                     * @param str {String}
                     * @protected
                     * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'});   before DialObjName.render();
                     */
                    _setResetString : function(str) {
                         this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);
                        // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.
                        // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden
                    },
            
                    /**
                     * sets the tooltip HTML string in the Dial's handle
                     *
                     * @method _setTooltipString
                     * @param str {String}
                     * @protected
                     * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'});   before DialObjName.render();
                     */
                    _setTooltipString : function(str) {
                        this._handleNode.set('title', str);
                    },
            
                    /**
                     * sets the Dial's value in response to key events.
                     * Left and right keys are in a separate method
                     * in case an implementation wants to increment values
                     * but needs left and right arrow keys for other purposes.
                     *
                     * @method _onDirectionKey
                     * @param e {Event} the key event
                     * @protected
                     */
                    _onDirectionKey : function(e) {
                        e.preventDefault();
                        switch (e.charCode) {
                            case 38: // up
                                this._incrMinor();
                                break;
                            case 40: // down
                                this._decrMinor();
                                break;
                            case 36: // home
                                this._setToMin();
                                break;
                            case 35: // end
                                this._setToMax();
                                break;
                            case 33: // page up
                                this._incrMajor();
                                break;
                            case 34: // page down
                                this._decrMajor();
                                break;
                        }
                    },
            
                    /**
                     * sets the Dial's value in response to left or right key events
                     *
                     * @method _onLeftRightKey
                     * @param e {Event} the key event
                     * @protected
                     */
                    _onLeftRightKey : function(e) {
                        e.preventDefault();
                        switch (e.charCode) {
                            case 37: // left
                                this._decrMinor();
                                break;
                            case 39: // right
                                this._incrMinor();
                                break;
                        }
                    },
            
                    /**
                     * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed
                     *
                     * @method _onLeftRightKeyMeta
                     * @param e {Event} the key event
                     * @protected
                     */
                    _onLeftRightKeyMeta : function(e) {
                        e.preventDefault();
                        switch (e.charCode) {
                            case 37: // left + meta
                                this._setToMin();
                                break;
                            case 39: // right + meta
                                this._setToMax();
                                break;
                        }
                    },
            
                    /**
                     * increments Dial value by a minor increment
                     *
                     * @method _incrMinor
                     * @protected
                     */
                    _incrMinor : function(){
                            var newVal = (this.get('value') + this.get("minorStep"));
                            newVal = Math.min(newVal, this.get("max"));
                            // [#2530045] .toFixed returns a string.
                            // Dial's value needs a number. -0 makes it a number, but removes trailing zeros.
                            // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.
                            // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.
                            this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
                    },
            
                    /**
                     * decrements Dial value by a minor increment
                     *
                     * @method _decrMinor
                     * @protected
                     */
                    _decrMinor : function(){
                            var newVal = (this.get('value') - this.get("minorStep"));
                            newVal = Math.max(newVal, this.get("min"));
                            this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
                    },
            
                    /**
                     * increments Dial value by a major increment
                     *
                     * @method _incrMajor
                     * @protected
                     */
                    _incrMajor : function(){
                            var newVal = (this.get('value') + this.get("majorStep"));
                            newVal = Math.min(newVal, this.get("max"));
                            this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
                    },
            
                    /**
                     * decrements Dial value by a major increment
                     *
                     * @method _decrMajor
                     * @protected
                     */
                    _decrMajor : function(){
                            var newVal = (this.get('value') - this.get("majorStep"));
                            newVal = Math.max(newVal, this.get("min"));
                            this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
                    },
            
                    /**
                     * sets Dial value to dial's max attr
                     *
                     * @method _setToMax
                     * @protected
                     */
                    _setToMax : function(){
                            this.set('value', this.get("max"));
                    },
            
                    /**
                     * sets Dial value to dial's min attr
                     *
                     * @method _setToMin
                     * @protected
                     */
                    _setToMin : function(){
                            this.set('value', this.get("min"));
                    },
            
                    /**
                     * resets Dial value to the orignal initial value.
                     *
                     * @method _resetDial
                     * @protected
                     */
                    _resetDial : function(e){
                        if(e){
                            e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle
                        }
                        this.set('value', this._originalValue);
                        this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]
                        this._handleNode.focus();
                    },
            
                    /**
                     * returns the handle angle associated with the current value of the Dial.
                     * Returns a number between 0 and 360.
                     *
                     * @method _getAngleFromValue
                     * @param newVal {Number} the current value of the Dial
                     * @return {Number} the angle associated with the current Dial value
                     * @protected
                     */
                    _getAngleFromValue : function(newVal){
                        var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,
                        angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;
                        return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;
                    },
            
                    /**
                     * returns the value of the Dial calculated from the current handle angle
                     *
                     * @method _getValueFromAngle
                     * @param angle {Number} the current angle of the Dial's handle
                     * @return {Number} the current Dial value corresponding to the handle position
                     * @protected
                     */
                    _getValueFromAngle : function(angle){
                        if(angle < 0){
                            angle = (360 + angle);
                        }else if(angle === 0){
                            angle = 360;
                        }
                        var value = (angle / 360) * this._stepsPerRevolution;
                        value = (value + (this._timesWrapped * this._stepsPerRevolution));
                        //return Math.round(value * 100) / 100;
                        return value.toFixed(this.get('decimalPlaces')) - 0;
                    },
            
                    /**
                     * calls the method to update the UI whenever the Dial value changes
                     *
                     * @method _afterValueChange
                     * @param e {Event}
                     * @protected
                     */
                    _afterValueChange : function(e) {
                        this._uiSetValue(e.newVal);
                    },
            
                    /**
                     * Changes a value to have the correct decimal places per the attribute decimalPlaces
                     *
                     * @method _valueToDecimalPlaces
                     * @param val {Number} a raw value to set to the Dial
                     * @return {Number} the input val changed to have the correct decimal places
                     * @protected
                     */
                    _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
            
                    },
            
                    /**
                     * Updates the UI display value of the Dial to reflect
                     * the value passed in.
                     * Makes all other needed UI display changes
                     *
                     * @method _uiSetValue
                     * @param val {Number} value of the Dial
                     * @protected
                     */
                    _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
                        this._angle = this._getAngleFromValue(val);
                        if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){
                            this._setTimesWrappedFromValue(val);
                            this._setNodeToFixedRadius(this._handleNode, false);
                            this._prevAng = this._getAngleFromValue(this.get('value'));
                        }
                        this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]
                        this._handleNode.set('aria-valuenow', val);
                        this._handleNode.set('aria-valuetext', val);
                        this._setNodeToFixedRadius(this._markerNode, false);
                        if((val === this._maxValue) || (val === this._minValue)){
                            this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);
                            if(supportsVML === true){
                                this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');
                            }
                            this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
                        }else{ // not max or min
                            if(supportsVML === true){
                                this._markerNode.getElementsByTagName('fill').set('color', '#000');
                            }
                            this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);
                            if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker
                                this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
                            }
                        }
                    },
            
                    /**
                     * value attribute default validator. Verifies that
                     * the value being set lies between the min/max value
                     *
                     * @method _validateValue
                     * @param val {Number} value of the Dial
                     * @protected
                     */
                    _validateValue: function(val) {
                        var min = this.get("min"),
                            max = this.get("max");
                        return (Lang.isNumber(val) && val >= min && val <= max);
                    }
                });
                Y.Dial = Dial;