File: node/js/node-event-simulate.js
- /**
- * Adds functionality to simulate events.
- * @module node
- * @submodule node-event-simulate
- */
-
- /**
- * Simulates an event on the node.
- * @param {String} type The type of event (i.e., "click").
- * @param {Object} options (Optional) Extra options to copy onto the event object.
- * @for Node
- * @method simulate
- */
- Y.Node.prototype.simulate = function (type, options) {
-
- Y.Event.simulate(Y.Node.getDOMNode(this), type, options);
- };
-
- /**
- * Simulates the higher user level gesture of the given name on this node.
- * This method generates a set of low level touch events(Apple specific gesture
- * events as well for the iOS platforms) asynchronously. Note that gesture
- * simulation is relying on `Y.Event.simulate()` method to generate
- * the touch events under the hood. The `Y.Event.simulate()` method
- * itself is a synchronous method.
- *
- * Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`
- * and `rotate`.
- *
- * The `pinch` gesture is used to simulate the pinching and spreading of two
- * fingers. During a pinch simulation, rotation is also possible. Essentially
- * `pinch` and `rotate` simulations share the same base implementation to allow
- * both pinching and rotation at the same time. The only difference is `pinch`
- * requires `start` and `end` option properties while `rotate` requires `rotation`
- * option property.
- *
- * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
- * circle. Pinching and spreading can be described by start and end circles while
- * rotation occurs on a single circle. If the radius of the start circle is greater
- * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
- *
- * @example
- *
- * var node = Y.one("#target");
- *
- * // double tap example
- * node.simulateGesture("doubletap", function() {
- * // my callback function
- * });
- *
- * // flick example from the center of the node, move 50 pixels down for 50ms)
- * node.simulateGesture("flick", {
- * axis: y,
- * distance: -100
- * duration: 50
- * }, function() {
- * // my callback function
- * });
- *
- * // simulate rotating a node 75 degrees counter-clockwise
- * node.simulateGesture("rotate", {
- * rotation: -75
- * });
- *
- * // simulate a pinch and a rotation at the same time.
- * // fingers start on a circle of radius 100 px, placed at top/bottom
- * // fingers end on a circle of radius 50px, placed at right/left
- * node.simulateGesture("pinch", {
- * r1: 100,
- * r2: 50,
- * start: 0
- * rotation: 90
- * });
- *
- * @method simulateGesture
- * @param {String} name The name of the supported gesture to simulate. The
- * supported gesture name is one of "tap", "doubletap", "press", "move",
- * "flick", "pinch" and "rotate".
- * @param {Object} [options] Extra options used to define the gesture behavior:
- *
- * Valid options properties for the `tap` gesture:
- *
- * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
- * where the tap should be simulated. Default is the center of the node
- * element.
- * @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
- * This is the time between `touchstart` and `touchend` event generation.
- * @param {Number} [options.times=1] (Optional) Indicates the number of taps.
- * @param {Number} [options.delay=10] (Optional) The number of milliseconds
- * before the next tap simulation happens. This is valid only when `times`
- * is more than 1.
- *
- * Valid options properties for the `doubletap` gesture:
- *
- * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
- * where the doubletap should be simulated. Default is the center of the
- * node element.
- *
- * Valid options properties for the `press` gesture:
- *
- * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
- * where the press should be simulated. Default is the center of the node
- * element.
- * @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
- * This is the time between `touchstart` and `touchend` event generation.
- * Default is 3000ms (3 seconds).
- *
- * Valid options properties for the `move` gesture:
- *
- * @param {Object} [options.path] (Optional) Indicates the path of the finger
- * movement. It's an object with three optional properties: `point`,
- * `xdist` and `ydist`.
- * @param {Array} [options.path.point] A starting point of the gesture.
- * Default is the center of the node element.
- * @param {Number} [options.path.xdist=200] A distance to move in pixels
- * along the X axis. A negative distance value indicates moving left.
- * @param {Number} [options.path.ydist=0] A distance to move in pixels
- * along the Y axis. A negative distance value indicates moving up.
- * @param {Number} [options.duration=1000] (Optional) The duration of the
- * gesture in milliseconds.
- *
- * Valid options properties for the `flick` gesture:
- *
- * @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
- * where the flick should be simulated. Default is the center of the
- * node element.
- * @param {String} [options.axis='x'] (Optional) Valid values are either
- * "x" or "y". Indicates axis to move along. The flick can move to one of
- * 4 directions(left, right, up and down).
- * @param {Number} [options.distance=200] (Optional) Distance to move in pixels
- * @param {Number} [options.duration=1000] (Optional) The duration of the
- * gesture in milliseconds. User given value could be automatically
- * adjusted by the framework if it is below the minimum velocity to be
- * a flick gesture.
- *
- * Valid options properties for the `pinch` gesture:
- *
- * @param {Array} [options.center] (Optional) The center of the circle where
- * two fingers are placed. Default is the center of the node element.
- * @param {Number} [options.r1] (Required) Pixel radius of the start circle
- * where 2 fingers will be on when the gesture starts. The circles are
- * centered at the center of the element.
- * @param {Number} [options.r2] (Required) Pixel radius of the end circle
- * when this gesture ends.
- * @param {Number} [options.duration=1000] (Optional) The duration of the
- * gesture in milliseconds.
- * @param {Number} [options.start=0] (Optional) Starting degree of the first
- * finger. The value is relative to the path of the north. Default is 0
- * (i.e., 12:00 on a clock).
- * @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
- * the starting degree. A negative value means rotation to the
- * counter-clockwise direction.
- *
- * Valid options properties for the `rotate` gesture:
- *
- * @param {Array} [options.center] (Optional) The center of the circle where
- * two fingers are placed. Default is the center of the node element.
- * @param {Number} [options.r1] (Optional) Pixel radius of the start circle
- * where 2 fingers will be on when the gesture starts. The circles are
- * centered at the center of the element. Default is a fourth of the node
- * element width or height, whichever is smaller.
- * @param {Number} [options.r2] (Optional) Pixel radius of the end circle
- * when this gesture ends. Default is a fourth of the node element width or
- * height, whichever is smaller.
- * @param {Number} [options.duration=1000] (Optional) The duration of the
- * gesture in milliseconds.
- * @param {Number} [options.start=0] (Optional) Starting degree of the first
- * finger. The value is relative to the path of the north. Default is 0
- * (i.e., 12:00 on a clock).
- * @param {Number} [options.rotation] (Required) Degrees to rotate from
- * the starting degree. A negative value means rotation to the
- * counter-clockwise direction.
- *
- * @param {Function} [cb] The callback to execute when the asynchronouse gesture
- * simulation is completed.
- * @param {Error} cb.err An error object if the simulation is failed.
- * @for Node
- */
- Y.Node.prototype.simulateGesture = function (name, options, cb) {
-
- Y.Event.simulateGesture(this, name, options, cb);
- };
-
-