SVG implementation of the Shape class.
SVGShape is not intended to be used directly. Instead, use the Shape class.
If the browser has SVG capabilities, the Shape
class will point to the SVGShape class.
_addTransformtype
args
Adds a transform to the shape.
_drawDraws the shape.
_fillChangeHandlerAdds a fill to the shape node.
_getDefaultFillValue function for fill attribute
_getDefaultStrokeValue function for stroke attribute
_setGraphicrender
Set the Graphic instance for the shape.
render
Graphic | Node | HTMLElement | String
This param is used to determine the graphic instance. If it is a Graphic instance, it will be assigned
to the graphic attribute. Otherwise, a new Graphic instance will be created and rendered into the dom element that the render represents.
_strokeChangeHandlerAdds a stroke to the shape node.
_updateHandlerUpdates Shape based on attribute changes.
_updateTransformApplies all transforms.
addClassclassName
Add a class name to each node.
className
String
the class name to add to the node's class attribute
compareTorefNode
Compares nodes to determine if they match. Node instances can be compared to each other and/or HTMLElements.
refNode
HTMLElement | Node
The reference node to compare to the node.
containsneedle
Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
needle
SVGShape | HTMLElement
The possible node or descendent
createNodeCreates the dom node for the shape.
destroyDestroys the shape instance.
destroyImplementation for shape destruction
getBoundsReturns the bounds for a shape.
Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix. The calculated bounding box is used by the graphic instance to calculate its viewBox.
getXYGets the current position of the node in page coordinates.
initInit method, invoked during construction.
Calls initializer method.
initializerInitializes the shape
ontype
callback
Overrides default on method. Checks to see if its a dom interaction event. If so,
return an event attached to the node element. If not, return the normal functionality.
removeClassclassName
Removes a class name from each node.
className
String
the class name to remove from the node's class attribute
rotatedeg
Rotates the shape clockwise around it transformOrigin.
deg
Number
The degree of the rotation.
setname
value
Sets the value of an attribute.
setXYContains
Set the position of the shape in page coordinates, regardless of how the node is positioned.
Contains
Array
x & y values for new position (coordinates are page-based)
skewx
y
Skews the shape around the x-axis and y-axis.
testselector
Test if the supplied node matches the supplied selector.
selector
String
The CSS selector to test against.
translatex
y
Specifies a 2d translation.
translateXx
Translates the shape along the x-axis. When translating x and y coordinates,
use the translate method.
x
Number
The value to translate.
translateYy
Translates the shape along the y-axis. When translating x and y coordinates,
use the translate method.
y
Number
The value to translate.
fillContains information about the fill of the shape.
If a linear or radial is specified as the fill type. The following additional property is used:
Linear gradients also have the following property:
Radial gradients have the following additional properties:
The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.
Note: Currently, this property is not implemented for corresponding CanvasShape and VMLShape classes which are used on Android or IE 6 - 8.
The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.
Note: Currently, this property is not implemented for corresponding CanvasShape and VMLShape classes which are used on Android or IE 6 - 8.
strokeContains information about the stroke of the shape.
transformA string containing, in order, transform operations applied to the shape instance. The transform string can contain the following values:
Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
that will apply the transform to the current matrix. The below code illustrates how you might use the transform attribute to instantiate a recangle with a rotation of 45 degrees.
var myRect = new Y.Rect({
type:"rect",
width: 50,
height: 40,
transform: "rotate(45)"
};
The code below would apply translate and rotate to an existing shape.
myRect.set("transform", "translate(40, 50) rotate(45)");
transformOriginAn array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].